![]() ![]() The new NFS feels like it was supposed to go for a simpler approach that’s focused on the gameplay experience, and in so many ways, this is precisely what it does. Characters are now cartoons, the effects that you see on your car (such as when doing a burnout) look like they’ve been hand-drawn, and so on. However, Unbound is trying to improve upon the Heat recipe with several risky decisions, and after playing nearly the entire campaign, I’m so glad they did it.įirst of all, the art style that EA has implemented feels, well, unusual at first but kind of grows on you the more you play Unbound. The game boasts some sort of retro vibe, and if you’re not new to the series, it doesn’t take more than a few minutes to get a taste of it. The new Criterion team, a touch of Codemasters, and the pure Need for Speed nostalgia helped EA push Unbound to a completely new level.įrom the very beginning, Unbound made me feel like I was playing the Need for Speed from the golden era. ![]() Unbound promises to continue this trend, and at first glance, the mix it comes with sounds intriguing, to say the least. Need for Speed is very likely the most popular racing game in the entire world, and after several more or less failed attempts to breathe new life into the franchise, the series finally ended up back on the map with the release of Heat. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |